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map_cpu1.def
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Text File
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2004-08-04
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15KB
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367 lines
//CINEMATICS
export fred {
camera maps/fred/cpu1/camphunt.mb -range 1 70 -dest models/md5/cinematics/cpu1/camphunt_cam_a
camera maps/fred/cpu1/camphunt.mb -range 71 166 -dest models/md5/cinematics/cpu1/camphunt_cam_b
camera maps/fred/cpu1/camphunt.mb -range 167 269 -dest models/md5/cinematics/cpu1/camphunt_cam_c
camera maps/fred/cpu1/camphunt.mb -range 270 368 -dest models/md5/cinematics/cpu1/camphunt_cam_d
addoptions -prefix CAMPBELL_ -keep eyecontrol CASE_ATTACHER Lknee Rknee Body2 Body headcontrol neckcontrol loneckcontrol SPINNER Lhand1 Rhand -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent BFG Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -parent CASE_ATTACHER Rhand1
addoptions -keepmesh marinebodymesh
addoptions -keepmesh polySurface5
anim maps/fred/cpu1/camphunt.mb -range 1 1 -dest models/md5/chars/campbell/cpu/campbell_start
anim maps/fred/cpu1/camphunt.mb -range 167 269 -dest models/md5/chars/campbell/cpu/campbell_c
anim maps/fred/cpu1/camphunt.mb -range 270 368 -dest models/md5/chars/campbell/cpu/campbell_d
anim maps/fred/admin/swann_campbell_overhear.mb -range 737 1033 -dest models/md5/chars/campbell/admin/overhearcampbell3
anim maps/eric/admin/typing.mb -range 1 60 -rotate 180 -dest models/md5/chars/campbell/admin/typingcampbell_loop
anim maps/eric/admin/typing.mb -range 1 291 -rotate 180 -dest models/md5/chars/campbell/admin/typingcampbell
anim models/characters/male_npc/cycles/idles/campbell_af_pose.mb -rotate 90 -dest models/md5/chars/campbell/af_pose
//anim betrugercin1.mb -dest betrugercin1_campbell -range 1 1699 -sourcedir maps/fred/marscity/ -destdir models/md5/chars/campbell/marscity
anim betrugercin1.mb -dest betrugercin1_campbell_a -range 1 54 -sourcedir maps/fred/marscity/ -destdir models/md5/chars/campbell/marscity
anim betrugercin1.mb -dest betrugercin1_campbell_b -range 55 92 -sourcedir maps/fred/marscity/ -destdir models/md5/chars/campbell/marscity
anim betrugercin1.mb -dest betrugercin1_campbell_c -range 93 137 -sourcedir maps/fred/marscity/ -destdir models/md5/chars/campbell/marscity
anim betrugercin1.mb -dest betrugercin1_campbell_d -range 138 1709 -sourcedir maps/fred/marscity/ -destdir models/md5/chars/campbell/marscity
anim hangar_characters.mb -range 360 678 -dest hangar_campbell_a -sourcedir maps/fred/marscity/ -destdir models/md5/chars/campbell/marscity -prefix SUIT2_
anim hangar_characters.mb -range 679 766 -dest hangar_campbell_b -sourcedir maps/fred/marscity/ -destdir models/md5/chars/campbell/marscity -prefix SUIT2_
anim hangar_characters.mb -range 767 863 -dest hangar_campbell_c -sourcedir maps/fred/marscity/ -destdir models/md5/chars/campbell/marscity -prefix SUIT2_
anim hangar_characters.mb -range 864 937 -dest hangar_campbell_d -sourcedir maps/fred/marscity/ -destdir models/md5/chars/campbell/marscity -prefix SUIT2_
anim hangar_characters.mb -range 938 980 -dest hangar_campbell_e -sourcedir maps/fred/marscity/ -destdir models/md5/chars/campbell/marscity -prefix SUIT2_
anim hangar_characters.mb -range 981 1160 -dest hangar_campbell_f -sourcedir maps/fred/marscity/ -destdir models/md5/chars/campbell/marscity -prefix SUIT2_
// SUIT prefix
anim maps/fred/enpro/escape_shot1.mb -rotate 180 -range 1 90 -dest models/md5/chars/campbell/enpro/campbell_escape1 -prefix SUIT_
anim maps/fred/enpro/escape_shot2.mb -rotate 180 -range 91 236 -dest models/md5/chars/campbell/enpro/campbell_escape2 -prefix SUIT_
anim models/characters/male_npc/cycles/idles/bfg_aiming.mb -rotate 90 -dest models/md5/chars/campbell/bfg_aim -prefix SUIT_
anim maps/fred/cpu1/camphunt_eric_withmocap.mb -range 1 70 -dest models/md5/chars/campbell/cpu/campbell_mocap_a -prefix SUIT_
anim maps/fred/cpu1/camphunt_eric_withmocap.mb -range 71 166 -dest models/md5/chars/campbell/cpu/campbell_mocap_b -prefix SUIT_
anim maps/fred/admin/sco_new_mocap.mb -range 432 736 -dest models/md5/chars/campbell/admin/overhearcampbell2 -prefix SUIT_
// SUIT2 prefix
anim maps/fred/admin/campbell_overhear_1_n_2_n_3.mb -range 1 313 -dest models/md5/chars/campbell/admin/overhearcampbell1 -prefix SUIT2_
//anim maps/fred/admin/campbell_overhear_4.mb -range 432 736 -dest models/md5/chars/campbell/admin/overhearcampbell2 -prefix SUIT2_
// ZOMBIE prefix
//anim maps/fred/admin/campbell_overhear_1_n_2_n_3.mb -range 1 300 -dest models/md5/chars/campbell/admin/overhearcampbell1 -prefix ZOMBIE_
//anim maps/fred/admin/campbell_overhear_4.mb -range 432 736 -dest models/md5/chars/campbell/admin/overhearcampbell2 -prefix ZOMBIE_
addoptions -align ALL
// CAMPBELL prefix
mesh maps/fred/cpu1/campmesh.mb -dest models/md5/chars/campbell/campbell -prefix CAMPBELL_
// SUIT prefix
anim models/characters/male_npc/cycles/idles/bfg_idle.mb -dest models/md5/chars/campbell/bfg_idle -prefix SUIT_
anim models/characters/male_npc/cycles/idles/bfg_idle_eric.mb -dest models/md5/chars/campbell/bfg_idle_eric -prefix SUIT_
anim models/characters/male_npc/cycles/walks/bfg_walk.mb -rotate 90 -dest models/md5/chars/campbell/bfg_walk -prefix SUIT_
anim models/characters/male_npc/cycles/runs/bfg_run.mb -rotate 90 -dest models/md5/chars/campbell/bfg_run -prefix SUIT_
anim models/characters/male_npc/cycles/idles/campbell_stand.mb -dest models/md5/chars/campbell/campbell_idle -prefix SUIT_
anim models/characters/male_npc/cycles/runs/bfg_runback_fire.mb -rotate 90 -dest models/md5/chars/campbell/bfg_runback_fire -prefix SUIT_
anim models/characters/male_npc/cycles/runs/bfg_runback_fire2.mb -rotate -90 -dest models/md5/chars/campbell/bfg_runback_fire2 -prefix SUIT_
anim models/characters/male_npc/cycles/runs/bfg_runback_fire2.mb -range 33 33 -rotate -90 -dest models/md5/chars/campbell/bfg_runback_fire2_start -prefix SUIT_
anim models/characters/male_npc/cycles/idles/bfg_fire.mb -dest models/md5/chars/campbell/bfg_fire -prefix SUIT_
anim models/characters/male_npc/cycles/idles/turn_right.mb -dest models/md5/chars/campbell/campbellturn_right -prefix SUIT_
anim models/characters/male_npc/cycles/idles/turn_left.mb -dest models/md5/chars/campbell/campbellturn_left -prefix SUIT_
anim models/characters/male_npc/cycles/idles/turn_right_rotation90.mb -dest models/md5/chars/campbell/campbellturn_right_rotation90 -prefix SUIT_
anim models/characters/male_npc/cycles/idles/turn_left_rotation90.mb -dest models/md5/chars/campbell/campbellturn_left_rotation90 -prefix SUIT_
anim models/characters/male_npc/cycles/idles/turn_right_rotation180.mb -dest models/md5/chars/campbell/campbellturn_right_rotation180 -prefix SUIT_
anim models/characters/male_npc/cycles/idles/turn_left_rotation180.mb -dest models/md5/chars/campbell/campbellturn_left_rotation180 -prefix SUIT_
// ZOMBIE prefix
anim models/characters/male_npc/cycles/walks/bfg_casewalk.mb -rotate 90 -dest models/md5/chars/campbell/bfg_casewalk -prefix ZOMBIE_
options -prefix CASE_ -keep ATTACHER -rename ATTACHER origin -clearorigin
mesh models/characters/male_npc/makecasemesh.mb -dest models/md5/items/bfgcase/bfgcase
anim models/characters/male_npc/makecasemesh.mb -dest models/md5/items/bfgcase/bfgcase
}
model env_bfgcase {
mesh models/md5/items/bfgcase/bfgcase.md5mesh
anim case models/md5/items/bfgcase/bfgcase.md5anim
}
entityDef env_bfgcase {
"inherit" "cin_base"
"model" "env_bfgcase"
"anim" "case"
"joint" "CASE_ATTACHER"
"origin" "0 0 0"
"angles" "0 0 0"
}
entityDef char_campbell_bfgcase {
"inherit" "char_campbell_bfg"
"model" "char_campbell_bfgcase"
"skin" "skins/characters/npcs/marine_campbell.skin"
"eye_verticle_offset" "10"
"eye_horizontal_offset" "5"
"def_attach" "env_bfgcase"
"cinematic" "1"
"def_head" "head_campbell"
"head_joint" "Shoulders"
}
entityDef cpu1_camphunt_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"cinematic" "1"
"anim camphunt_a" "models/md5/cinematics/cpu1/camphunt_cam_a.md5camera"
"anim camphunt_b" "models/md5/cinematics/cpu1/camphunt_cam_b.md5camera"
"anim camphunt_c" "models/md5/cinematics/cpu1/camphunt_cam_c.md5camera"
"anim camphunt_d" "models/md5/cinematics/cpu1/camphunt_cam_d.md5camera"
}
model cpu1_camphunt_campbell {
mesh models/md5/chars/campbell/campbell.md5mesh
channel torso ( *Waist )
channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol)
anim start models/md5/chars/campbell/cpu/campbell_start.md5anim
anim camphunt_a models/md5/chars/campbell/cpu/campbell_mocap_a.md5anim {
frame 1 event disableEyeFocus
frame 1 sound_global cpu_intro_music
frame 1 sound_body campbell_fs
frame 18 sound_body2 campbell_fs
frame 39 sound_body campbell_fs
frame 59 sound_body2 campbell_fs
}
anim camphunt_b models/md5/chars/campbell/cpu/campbell_mocap_b.md5anim {
frame 2 sound_body campbell_fs
frame 18 sound_body2 campbell_fs
frame 40 sound_body campbell_fs
frame 58 sound_body2 campbell_fs
frame 78 sound_body campbell_fs
}
anim camphunt_c models/md5/chars/campbell/cpu/campbell_c.md5anim {
frame 1 event disableEyeFocus
}
anim camphunt_d models/md5/chars/campbell/cpu/campbell_d.md5anim {
frame 1 event disableEyeFocus
frame 26 sound_voice snd_camphunt
}
}
model cpu1_head_campbell {
mesh models/md5/heads/campbell/campbell.md5mesh
skin skins/characters/npcs/campbellbloody.skin
anim dead models/md5/heads/campbell/cpu1/campbellend.md5anim
anim idle models/md5/heads/campbell/cpu1/campbellend.md5anim
anim camphunt_a models/md5/heads/campbell/cpu1/campbellheadhunt_a.md5anim
anim camphunt_b models/md5/heads/campbell/cpu1/campbellheadhunt_b.md5anim
anim camphunt_c models/md5/heads/campbell/cpu1/campbellheadhunt_c.md5anim
anim camphunt_d models/md5/heads/campbell/cpu1/campbellheadhunt_d.md5anim
anim talk_secondary1 models/md5/heads/campbell/cpu1/campbelldeath.md5anim
}
entityDef cpu1_camphunt_campbell {
"inherit" "character_default"
"model" "cpu1_camphunt_campbell"
"anim" "camphunt_a"
"sound_bone" "Chest"
"bone_focus" "headcontrol"
"bone_leftEye" "Leyeaim"
"bone_rightEye" "Reyeaim"
"look_min" "-90 -125 0"
"look_max" "25 125 0"
"look_joint Waist" "0.1333 0.1333 0"
"look_joint Chest" "0.1333 0.1333 0"
"look_joint Shoulders" "0.1333 0.1333 0"
"look_joint headcontrol" "0.6 0.6 0"
"look_joint Ruparm" "-0.4 0 0"
"look_joint Luparm" "-0.4 0 0"
"copy_joint neckcontrol" "neckcontrol"
"copy_joint headcontrol" "headcontrol"
"copy_joint_world eyecontrol" "eyecontrol"
"ik_numLegs" "0"
"ik_maxStepSpeed" "2"
"ik_footSize" "0"
"ik_footShift" "2"
"ik_waistShift" "4"
"ik_liftWaist" "16"
"ik_waist" "body"
"ik_hip1" "Lupleg"
"ik_hip2" "Rupleg"
"ik_knee1" "Lloleg"
"ik_knee2" "Rloleg"
"ik_ankle1" "Lankle_r"
"ik_ankle2" "Rankle_r"
"ik_dir1" "Lknee"
"ik_dir2" "Rknee"
"ik_foot1" "Lball_r"
"ik_foot2" "Rball_r"
"eye_turn_min" "-20 -30 0"
"eye_turn_max" "20 30 0"
"eye_verticle_offset" "5"
"eye_horizontal_offset" "-8"
"eye_focus_rate" "0.5"
"head_focus_rate" "0.1"
"head_look" "0"
"def_head" "cpu1_head_campbell"
"head_joint" "Shoulders"
"ragdoll" ""
"snd_camphunt" "cpu_campbell_hunt"
"cinematic" "1"
"num_cinematics" "4"
"anim1" "camphunt_a"
"anim2" "camphunt_b"
"anim3" "camphunt_c"
"anim4" "camphunt_d"
}
model cpu1_wounded_campbell {
mesh models/md5/chars/marine.md5mesh
channel torso ( *Waist )
channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
skin skins\characters\npcs\bloody_marine.skin
anim idle models/md5/chars/campbell/cpu/deathidle.md5anim
anim talk_secondary1 models/md5/chars/campbell/cpu/death.md5anim {
frame 1 event disableEyeFocus
frame 10 sound_voice snd_campdeath
frame 61 event enableEyeFocus
frame 71 event disableEyeFocus
frame 93 event enableEyeFocus
frame 197 event disableEyeFocus
frame 197 call headlook_off
}
anim dead models/md5/chars/campbell/cpu/deathend.md5anim
anim af_pose models/md5/chars/af_pose.md5anim
}
entityDef cpu1_wounded_campbell {
"inherit" "npc_base"
"size" ""
"model" "cpu1_wounded_campbell"
"scriptobject" "ai_character_prone"
"anim" "idle"
"sound_bone" "headcontrol"
"ik_numlegs" "0"
"def_head" "cpu1_head_campbell"
"head_joint" "Shoulders"
"talk_mode" "2" // only play talk secondary
"die_after_speaking" "1"
"animate_z" "1"
"talk_no_turn" "1"
"eye_turn_min" "-20 -30 0"
"eye_turn_max" "20 30 0"
"eye_verticle_offset" "5"
"eye_horizontal_offset" "-8"
"eye_focus_rate" "0.5"
"head_focus_rate" "0.1"
"look_min" "-54 -39 0"
"look_max" "9 39 0"
"look_joint Waist" "0 0 0"
"look_joint Chest" "0 0 0"
"look_joint Shoulders" "0 0 0"
"look_joint headcontrol" "1.25 1.5 1"
"look_joint Ruparm" "0 0 0"
"look_joint Luparm" "0 0 0"
"snd_campdeath" "cpu_campbell_death"
"snd_gibbed" "sound_giblets"
"snd_bounce" "ragdoll_impact"
"gib" "0"
"model_gib" "models/md5/chars/skeleton.md5mesh"
"def_dropGibItem1" "moveable_item_head_pork"
"dropGibItem1Joint" "headcontrol"
"def_dropGibItem2" "moveable_item_torso_pork"
"dropGibItem2Joint" "Chest"
"def_dropGibItem3" "moveable_item_rup_arm_pork"
"dropGibItem3Joint" "Ruparm"
"def_dropGibItem4" "moveable_item_left_waist_pork"
"dropGibItem4Joint" "Waist"
"def_dropGibItem5" "moveable_item_lup_leg_pork"
"dropGibItem5Joint" "Lupleg"
"def_dropGibItem6" "moveable_item_rup_leg_pork"
"dropGibItem6Joint" "Rupleg"
"def_dropGibItem7" "moveable_item_rup2_leg_pork"
"dropGibItem7Joint" "Rloleg"
"def_dropGibItem8" "moveable_item_pelvis_pork"
"dropGibItem8Joint" "Hips"
}
model cpu1_monster_trite {
inherit monster_demon_trite
anim guitrite models/md5/monsters/trite/guitrite.md5anim {
ai_no_turn
frame 1 disableWalkIK
frame 1 disableGravity
frame 16 sound_body snd_sight
frame 25 melee melee_tritebite1
frame 45 enableWalkIK
frame 45 enableGravity
}
}
entityDef cpu1_monster_trite {
"inherit" "monster_demon_trite"
"model" "cpu1_monster_trite"
"size" "20 20 20"
}